# Gameplay

<figure><img src="/files/RqXkpMaJPYeOuPpgJqJ2" alt=""><figcaption></figcaption></figure>

In Rogue Nation, players bring their unique characters into fast-paced dungeon runs. Strategically choosing specific characters and loadout is as important as skill. Loadout composition and synergies matter, as does ability usage, aiming, and skill to dodge enemy attacks!&#x20;

The action takes place in isometric, 3/4 landscapes orientation, navigated by virtual twin-stick and gamepad that control the character's movement, aim and ability usage. Free and open movement allows the player to explore dungeon rooms and corridors while facing monsters on the way to clearing the way to the dungeon boss.

A combo attack system allows skilled players who correctly time monster kills to rack up huge scores that result in larger rewards. The player uses these rewards to power up characters and weapons, which permits them to take on increasingly epic challenges.

During team play, traditional RPG roles like Tank, Healer, DPS, and Support are valuable, but players have varying paths during gameplay. Rogue Nation's most challenging content tests skills in aggro management, healing output, and damage output.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://moonlit-games.gitbook.io/rogue-nation-litepaper/game-design-and-mechanics/gameplay.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
