> For the complete documentation index, see [llms.txt](https://moonlit-games.gitbook.io/rogue-nation-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://moonlit-games.gitbook.io/rogue-nation-litepaper/game-assets-and-items/dungeons.md).

# Dungeons

<figure><img src="/files/U4yswb7QSttZehhhFDAK" alt=""><figcaption></figcaption></figure>

Dungeon runs in Rogue Nation are randomly generated rogue-like experiences that allow players to get rare and unique items. These dungeon runs are typically short but can be lengthened by completing optional objectives. Each run features different elemental affinities, enemies, hazards, and loot, making each run unique to its biome.

To complete a dungeon run, the player must reach the final boss and defeat it without dying. Upon completion of a dungeon run, the player is awarded their loot.&#x20;
